Game Update: 1.46 (Enhanced BattlEye Protection, Explosives SFX Tweaks, Vehicle Weapon SFX Tweaks)

Post Reply
User avatar
Nummi
Posts: 1589
Joined: 26 Nov 2013, 01:52
Location: Stadi

Game Update: 1.46 (Enhanced BattlEye Protection, Explosives SFX Tweaks, Vehicle Weapon SFX Tweaks)

Post by Nummi »

Pointteja changelogista laiskoille:

Tärkein: Fixed: Rabbit infestation on both islands

- Fixed: Raised / kneel transition while sprinting with binoculars
- Fixed: Player can now vault (step over) while standing with binoculars (http://feedback.arma3.com/view.php?id=24133)
- Fixed: Bad transition between kneel / erect pose and vice versa while sprinting with binoculars

- Fixed: Zeus - Player spawning causes dummy riflemen to appear at [0, 0, 0]
- Fixed: Static weapon AI sensing put on par with normal soldiers
- Fixed: The "grabCarry" action causing players to get stuck in the animation (http://feedback.arma3.com/view.php?id=23918)
- Fixed: Multiplayer ocean waves synchronization
- Fixed: Inventory - Uniforms of other factions disappeared after removing your own uniform and attempting to equip them
- Fixed: JIP messages should be executed at the proper time now
- Fixed: Simulating damage effects on Dedicated Servers

- Changed: VON is played in 3D for more channels (http://feedback.arma3.com/view.php?id=20305)

- Improved: Supersonic crack and subsonic sounds
- Tweaked: Substantially increased overall performance of Wipeout and Neophron cannons so they are now able to properly damage even heavily armored vehicles (http://feedback.arma3.com/view.php?id=19993, http://feedback.arma3.com/view.php?id=22146)

- Added: New audio samples for Explosive charge and Claymore
- Added: New audio samples for grenade and launcher explosions and impacts on surface
- Added: New sounds for 35mm autocannon (Cheetah, Tigris)
- Added: Separate animations for kneel / erect sprint with binoculars (http://feedback.arma3.com/view.php?id=23964)
- Added: Unarmed crouched sprint
- Added: Unarmed erected sprint

Lisäilkääpä tänne muutkin mielenkiintoisia juttuja/bugeja jos löydätte.
Furean wrote:Pitää muistaa, että ruotsalaisethan pani melkein koko Suomen kansaa.
ruoste wrote:Dataa on saatava.
User avatar
JoneKone
Posts: 2502
Joined: 30 Jun 2014, 14:34
Location: Helsinki

Re: Game Update: 1.46 (Enhanced BattlEye Protection, Explosives SFX Tweaks, Vehicle Weapon SFX Tweaks)

Post by JoneKone »

Nummi wrote:Pointteja changelogista laiskoille:

- Tweaked: Substantially increased overall performance of Wipeout and Neophron cannons so they are now able to properly damage even heavily armored vehicles (http://feedback.arma3.com/view.php?id=19993, http://feedback.arma3.com/view.php?id=22146)

Lisäilkääpä tänne muutkin mielenkiintoisia juttuja/bugeja jos löydätte.
Noni, tulihan se sieltä lopulta. Pitää illalla testata ilman tuota GAU-8 modia. Mitenköhän kävi RHS A-10? käyttääköhän samoja parametreja?
"Vihollisen paras ase on oma krh" - Acidizer
Post Reply