- en testannut. [+] Spoiler
Code: Select all
/* ::: ::: ::: ::: ::: ::: :+: :+: :+: :+: :+: :+: +:+ +:+ +:+ +:+ +:+ +:+ +#+ +#+ +#+ +#+ +#+ +#+ +#+ +#+ +#+ +#+ +#+ +#+ #+# #+# #+# #+# #+# #+# ### ### ### ### ### ### Helicopter ammo box drop script (aw_drop.sqf) was written by Jester [AW] of AhoyWorld.co.uk You may add or alter this code to your liking as long as you leave the authors name in place. set _reloadtime = 30 to however many seconds you want before it is available to use again. place "this addAction ["<t color='#0000f6'>Ammo Drop</t>", "aw_drop.sqf",[1],0,false,true,""," driver _target == _this"];" in the helicopter/plane init field. change the loadouts to the crate to your likings. */ private ["_heli", "_reloadtime"]; // lets set some local variables _heli = _this select 0; _chuteType = "B_Parachute_02_F"; //parachute for blufor, for opfor and greenfor replace the 'B' with 'O' or 'G' respectively _crateType = "rhs_tigr_sts_msv"; //ammocrate class for blufor, feel free to change to whichever box you desire _smokeType = ""; //smoke shell color you want to use _lightType = ""; //chemlightcolor you want used _reloadtime = 9999; // time before next ammo drop is available to use _minheight = 0; // the height you have to be before you can actually drop the crate _HQ = [West,"HQ"]; // do not touch this! _toLow = format [ "<t align='center'><t size='2.2' color='#ed3b00'>TOO LOW ALTITUDE</t><br/><t size='1.2' color='#9ef680'>You need to be above</t><br/><t size='1.5' color='#ed3b00'>%1 meters</t><br/><t size='1.2' color='#9ef680'>in order to drop an ammo crate.</t></t>", _minheight ]; //text to display when not high enough to drop if (!isServer && isNull player) then {isJIP=true;} else {isJIP=false;}; // Wait until player is initialized if (!isDedicated) then { waitUntil {!isNull player && isPlayer player}; }; // meat and potatoes if (player getVariable ["AW_ammoDrop",false]) exitWith {hint "Ammo drop is not currently available"}; if ((getPos player) select 2 < _minheight) exitWith {hint parseText _toLow}; if ((getPos player) select 2 > _minheight) then { player setVariable["AW_ammoDrop", true]; _chute = createVehicle [_chuteType, [100, 100, 100], [], 0, 'FLY']; _chute setPos [getPosASL _heli select 0, getPosASL _heli select 1, 50]; _crate = createVehicle [_crateType, position _chute, [], 0, 'NONE']; _crate attachTo [_chute, [0, 0, -1.3]]; _crate allowdamage false; _light = createVehicle [_lightType, position _chute, [], 0, 'NONE']; _light attachTo [_chute, [0, 0, 0]]; // clear crate - leaves medkits in place. add clearItemCargoGlobal _crate; to remove medkits clearWeaponCargoGlobal _crate; clearMagazineCargoGlobal _crate; clearItemCargoGlobal _crate; // fill crate with our junk _crate addWeaponCargoGlobal ["rhs_weap_rpg26",2]; _crate addWeaponCargoGlobal ["rhs_weap_rshg2",2]; _crate addMagazineCargoGlobal ["rhs_mag_rgn",10]; _crate addMagazineCargoGlobal ["rhs_100Rnd_762x54mmR",10]; _crate addMagazineCargoGlobal ["rhs_30Rnd_545x39_7N10_AK",20]; _crate addMagazineCargoGlobal ["rhs_mag_rdg2_white",5]; _crate addMagazineCargoGlobal ["rhs_rpg7_PG7VL_mag",1]; _crate addMagazineCargoGlobal ["rhs_rpg7_PG7VL_mag",1]; _crate addMagazineCargoGlobal ["rhs_rpg7_OG7V_mag",1]; _crate addMagazineCargoGlobal ["rhs_VOG25",5]; _crate addMagazineCargoGlobal ["rhs_GRD40_White",5]; _crate addItemCargoGlobal ["ACE_DefusalKit", 2]; _crate addItemCargoGlobal ["ACE_Bodybag", 5]; _crate addItemCargoGlobal ["ACE_fieldDressing", 20]; _crate addItemCargoGlobal ["ACE_Morphine", 10]; _crate addItemCargoGlobal ["SmokeShell", 10]; _crate addItemCargoGlobal ["SmokeShellRed", 10]; _crate addItemCargoGlobal ["SmokeShellGreen", 10]; _crate addItemCargoGlobal ["ACE_wirecutter",3]; _crate setVariable ["AFI_vehicle_gear","east",true]; //hint format ["ammo crate dropped, Next one will be ready in: %1 seconds",_reloadtime]; waitUntil {position _crate select 2 < 1 || isNull _chute}; detach _crate; _crate setPos [position _crate select 0, position _crate select 1, 0]; _smoke = _smokeType createVehicle [getPos _crate select 0, getPos _crate select 1,5]; // time to reload a new ammo crate sleep _reloadtime; // we are back in action //vehicle player vehicleChat ""; player setVariable["AW_ammoDrop", false]; };
Supply drop
- Tuntematon
- Posts: 2291
- Joined: 19 May 2015, 15:29
- Location: Valkeakoski
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Re: Supply drop
- en testannut. [+] Spoiler
Re: Supply drop
Jees, toi skulas. Thanks, voitte nauttia yhden huurteisen altaan ääressä.Ahteri wrote:Siellä on kaksi publicvariablea, vaihda niitä kahdessa muussa awdrop scriptissä.
Jooh, mun osaamisella tuo saa riittää. _reloadtimeen riittävästi ysejä ni ei voi spammia ainakaan.Tuntematon wrote:Periaatteessa tuo on vähän turha scripti jos tarkoitus on vain käyttää kerran per pelaaja.
- en testannut. [+] Spoiler