Gamemechanics:
Revive and medical
- 1 revive life
- 10 minute revive timer, during witch you can be revived using personal aid kit
- CPR grants more time to the revive timer, use this on your buddies if medic is not there immediately for the revive
- unit needs to be bandaged fully inorder to be revived
- Ragdolled is completely dead?
Extra info about revive:
https://ace3mod.com/wiki/feature/medica ... ed-medical
- Limping and limb damage are fixed by the regular application of bandages
- Wounds reopen
Repair
- 1 repair truck
- IFV and APC crew and the Pioneer slot can repair when having a toolkit in their inventory near a repair vehicle
- Toolkit is in the repair truck
- Ace interaction
Extra info:
https://ace3mod.com/wiki/feature/repair.html
Facilities
- Frini has a maintenance facility
- Lfestonia has medical facility
- Fixing vehicles or healing soldiers does not require any special equipment or specialist training at these locations.
Rearm
- 1 Rearm truck
- Setting is set for amount based on caliber, will load in batches of 24 rounds of 25mm autocannon.
- Rearming a vehicle with ammo box in hand
- 20181022214148_1.jpg (233.76 KiB) Viewed 5979 times
Extra info:
https://ace3mod.com/wiki/feature/rearm.html
Huom! Ihan törkeänä ammuksia tarjolla vaunuihin. Testasin, niin ainakin 624 konetykin ammusta sai siitä yhdestä rekasta. Lopetin testaamisen kun en jaksanut testata enempää. Todennäköisesti niitä on siis enemmänkin tarjolla. Vaunuissa on myös alunalkaenkin ihan törkeästi ammuksia.
EDIT. Ammuksia on loputtomiin tarjolla rekassa.
Ingame communication
- You can only set markers on group channel during the whole mission
- You cannot talk on any ingame channel, only TFAR
- You can take enemy radios and try to gain an advantage that way
Equipment system
- You must take your assigned loadout in base from an equipment box
- Equipment box
- 20181022213828_1.jpg (482.5 KiB) Viewed 5982 times
- You cannot take any other kit or the same kit again from the equipment box
- You cannot change your equipment after you have taken it, so only take the correct one
- Miss clicks are handled by game master
- Vehicles have only very limited ammo in inventory
- Infantry weapons can take extra ammo from two ammoboxes in base (not present in test mission)