Enhanced SoundscapePjetu wrote:Voitaisko ihan vaikka kokeilumielessä yrittää ilman mitään äänimodia edes yhdessä viikkopelissä?
Alkaa tuntua, että joko enhanced soundscape tai dynasound 2 aiheuttaa äänien kuulumista täysin eri suunnasta.
Description:
Enhanced Soundscape is a sound enhancement modification for ArmA3. It adds additional, weapon-sound related features to the game. Those are hill/mountain reverb and reflections, forest reflections as well as reflections from houses in urban areas.
The basic principle is: Firing a weapon creates a loud noise, noise is waves that swing through the air/make the air swing and those waves get reflected off objects and terrain. The volume levels were done with my soundmod "DynaSound 2" in mind, but ES works with every mod including the vanilla sounds since nothing "core" is changed.
Real-time calculated Hill/mountain reverb:
The feature simulates the reflection of the gunshot-noise when there are hills around you. The further the mountain/hill, the more diffuse the reflection will be. Close terrain will reflect a clear "popp", while mountains in the distance will send back a diffuse, "crumbly" echo. The feature is calculated in real-time and real-environment, meaning you will actually be able to see the mountain the shot got reflected from.
Forest reverb:
So many trees and plants around you create some kind of "half-enclosed space". You will hear a thick layer all around you when firing inside a forest!
Urban reverb:
The many hard surfaces of houses in urban areas give a very direct and harsh reflection when firing a gun. The mod simulates this by playing slapback sounds from the actual walls when firing next to houses in urban areas. The result is a "thickened" feeling when firing your gun.
Features:
• Play reverb based on terrain (No reverb e.g. when directly (from a close distance) shooting against a mountain/hill)
• Play echo "popp" sounds if there's terrain that can reflect the gun sound in the shooting direction
• Reflect the gunsounds from nearby buildings when being in urban areas (So fighting in a city feels completely different than fighting in the open!)
• ES doesn't change any actual gunsounds, it just ADDS more elements and can therefore be used with any "real" soundmod such as JSRS, SoS...
• No effects when having a silencer or being inside a building (a bit hollywood-like but since most other sound related mods go the same way...)
• Completely local, no need to run it on the server, no network traffic
• Userconfig in which you can define the minimum fps at which ES calculations kick in (Default: 15fps)
Kyllä, se kuuluu asiaan.