ARMA 3 modikeskustelu

Bummeri
Posts: 2911
Joined: 09 Nov 2013, 14:35

Re: ARMA 3 modikeskustelu

Postby Bummeri » 19 Feb 2019, 14:51

https://steamcommunity.com/sharedfiles/ ... 1291442929

Toi pitäs varmaan päivittää. Siellä on uusi asetus, jolla muiden kuin lämärien laittamat splintit ei ole pysyviä. Vois laittaa sen päälle.

Edit. Se olikin jo päivitetty vissiin.
Last edited by Bummeri on 19 Feb 2019, 14:55, edited 1 time in total.
Reason: 1
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Anssi
Posts: 584
Joined: 21 Feb 2014, 19:43
Location: Kerava

Re: ARMA 3 modikeskustelu

Postby Anssi » 05 Mar 2019, 20:20

RHS alkaa betatestaamaan yhteisöllä:

https://www.facebook.com/redhammerstudi ... 6750654637

Red Hammer Studios wrote:Starting today, Work In Progress, Development Releases for all of Red Hammer Studios’ mods will be publicly accessible.

We are undertaking this move on a trial basis to attempt to gather feedback from our users more rapidly, in order to publish “bug-free” stable builds. Much like BI has been doing so with the Arma 3 Development Branch. For now, the trial will run until the next stable build (0.4.9) but it will continue on a long-term basis if the process is not fraught with problems.

Weekly Development Build updates will be generated via a automated process that will publish a new build from our development pipeline directly to Steam Workshop, every Tuesday at 04:00 AM GMT. However, we may also manually push updates between scheduled builds in order to test some trickier features that require multiple iterations.
※ Pending scheduling adjustments that we may make while we settle in to the new process.

Development Builds will be published in the state that they are in when the automated deadline is reached. So there will be a fresh, straight out of the oven, WIP content available to test out, but equally it comes with a likelihood of bugs and unfinished data being present in the build.

We ask you to head to our feedback page - http://feedback.rhsmods.org and help us iron out any pesky issue that you might find. As a reminder; when submitting new tickets, don’t forget to check if the issue was already reported. Things like editor previews, stringtables, icons & other small art items might be missing until final touches are applied before release.

We advise sticking to stable releases for your official gaming sessions.

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