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Blindzeus - Zeus that kills

Posted: 11 May 2019, 17:55
by Bummeri
What is Blindzeus?

Blindzeus is a script you can add to normal zeus that limits his powers so much, that they do not have to self regulate their aggression or tactics. Mission designer gives him resources and a task to accomplish. Zeus can then go pursue her goal to the best of her abilities.

How is Zeus limited?

The main thing is that the curator interface does not show any units that are defined as enemies. They are completely hidden. Zeus can hear them, see dust kicked up by vehicles, see tracers and muzzle flashes. Zeus can actually only see the enemies by taking controls or viewing through subjugated AI units.

Secondarily Zeus cannot use modules or perform actions that would give too much power.

https://steamcommunity.com/sharedfiles/ ... 2049846908

Re: Blindzeus - Zeus that kills

Posted: 30 May 2019, 10:40
by JoneKone
Cheat sheet for Achilles keybind shortcuts.

V = Disembark transported infantry (on vehicle)
G = Disembark all units (also drivers and gunners)
C = Selected unit throws/launches smoke

Ctrl+Double click on selcted unit = 1st person Zeus control of unit (do not use alt+double click!!).
Enter (numpad) = 1 st person view of selected unit (but without remote control).

NB! Do not command vehciles into dense or rocky forrests with AI. They will almost 100% flip the tank or get stuck! Stay to roads or open fields.

Re: Blindzeus - Zeus that kills

Posted: 18 May 2020, 19:07
by JoneKone
Bummeri wrote:
Blindzeus_Example_V6.Stratis.zip
Version 6 - 11.05.2010
REQUIRES CBA and ACE3! Does support achilles mod!
Should this page also be updated at some point?

Re: Blindzeus - Zeus that kills

Posted: 18 May 2020, 20:23
by Bummeri
JoneKone wrote:
Bummeri wrote:
Blindzeus_Example_V6.Stratis.zip
Version 6 - 11.05.2010
REQUIRES CBA and ACE3! Does support achilles mod!
Should this page also be updated at some point?
It should be removed once I copy any useful parts to a github wiki