- Siviili tappo laskuri[+] Spoiler
- Scripti joka laskee jokaisen siviili tapon ja ilmoittaa jos pelaaja tappaa siviilin. Scriptissä on muuttuja tappajan sidestä ja mille sidelle tulee ilmoitus.
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["Man", "Killed", { params ["_unit" ,"_killer"]; if ((side _unit) == civilian) then { //Make sure we get right killer or last unit that damaged civilian _killer = _unit getVariable ["ace_medical_lastDamageSource", _killer]; // Suicide is not cool if (_killer != _unit) then { //Here you can choose target for notification. Array of any of following types: Group, Side, Object or number (more info in targets https://community.bistudio.com/wiki/remoteExec) _notification_side = [west, east, resistance, civilian]; //Here you choose what side killer need to be to create notification _killer_side = [west, east, resistance, civilian]; //Count killed civilians for all players if ((side _killer) in _killer_side) then { _civilian_kills = _killer getVariable ["TUN_count_civilian_kills", 0]; _civilian_kills = _civilian_kills + 1; _killer setVariable ["TUN_count_civilian_kills", _civilian_kills, true]; (format ["%1 killed a civilian!\n%1 has now killed at least %2 civilian(s)", name _killer, _civilian_kills]) remoteExec ["hint", _notification_side]; }; }; }; }, true, [], true] call CBA_fnc_addClassEventHandler;
Tuntemattoman skriptit
- Tuntematon
- Posts: 2291
- Joined: 19 May 2015, 15:29
- Location: Valkeakoski
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Tuntemattoman skriptit
Koitan kerätä tänne omia scriptejäni joita teen.
- Siviili tappo laskuri[+] Spoiler